50 Save Game Of Gta Vice City

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Brand New: An item that has never been opened or removed from the manufacturer’s sealing (if applicable). Itemis in original shrink wrap (if applicable). See the seller's listing for full details.Country/Region of Manufacture:United StatesRegion Code:Region-FreeCustom Bundle:YesRating:M - MatureModified Item:NoPublisher:Rockstar GamesSports Sub-Genre:Not ApplicableGenre:Action/AdventureBrand:Rockstar GamesPlatform:PCFeatures:save game fileGame Name:Grand Theft Auto: Vice CityRelease Year:2002Bundle Description:Customized GTA save game fileUPC:Does not apply.

Contents.This article deals with the format of a save game file for the PC version of.LocationBy default, the game places its save game files into the folder ' which is located in the current user's Documents folder. The location of this folder varies depending upon the version of Windows installed.The save files themselves are named in the format GTAVCsfX.b where X represents the in-game slot number. There are 8 slots available in the game (1-8).Format detailsThe save file is in binary format (little endian format - least significant byte first) consisting of 23 blocks of data. Each block starts with the size of the current block. To reach the next block, read the size of the currently selected block, add that value to the block's start address, and add four. Initial offset listed here starts four bytes after the start of the block.Data BlocksThere is a DWORD value preceding any block of data which is equal to the size of the block.Block 0: Simple Vars OffsetTypeDescription0x0000dwordsize of block 00x0004-start of block 0, data below. OffsetTypeDescription0x0000240x0030wordSYSTEMTIME wYear0x0032wordSYSTEMTIME wMonth0x0034wordSYSTEMTIME wDayOfWeek0x0036wordSYSTEMTIME wDay0x0038wordSYSTEMTIME wHour0x003AwordSYSTEMTIME wMinute0x003CwordSYSTEMTIME wSecond0x003EwordSYSTEMTIME wMilliseconds0x0040dwordunknown, value is always 1dwordcurrent0x0048float3camera coordinates (x,y,z)0x0054dwordunknown, but only present in Steam version saves.

50 save game of gta vice city game download

Gta Vice City Save Download

Only data that are loaded by the game are listed here. Blip ( 0x30 bytes):OffsetTypeDescription0x0000dword0x0004float, unused, always 1.00x0008dwordblip type. 0 = none. 1 = car. 2 = char.

3 = object/pickup. 4 = coord. 5 = contact point0x000Cdwordentity (0 = not an entity)0x0010float2x,y coordinates (does not apply to entities)0x0018float3x,y,z coordinates (does not apply to entities)0x0026byte0x0028byteis short range0x002Aword0x002Cword0x002EwordBlock 12: Zones OffsetTypeDescription0x0000dwordsize of block 120x0004-start of block 12, data below.

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PedType ( 0x20 bytes):OffsetTypeDescription0x0000dwordbitstring (each associated to an entry in ped.dat)0x0004floatfirst value/floatsecond value/50.00x000Cfloatthird value/floatfourth value0x0014floatfifth value0x0018dwordthreat flags0x001Cdwordavoid flagsPaddingFollowing the last data block is a variable amount of padding. Since every save file is exactly 0x31464 bytes in length this padding is necessary to fill the space between the data blocks which start the file and the checksum value which ends it. There could be up to 4 padding blocks, each one is up to 55,000 bytes in length.ChecksumThe last four bytes of the save file is the checksum value.

50 Save Game Of Gta Vice City

It is the sum of all preceding bytes in the file. If the checksum does not match that sum, the game will consider the save file to be 'corrupted' and refuse to load it. For any change in the save file, make sure the checksum value is updated.External links. – retrieved from archive.org. GTAForums:.

GTAForums:, by voodoo48. GTAForums:, by – converts between Steam and retail versions.